If you’re like me, Halloween is all about stocking up on candy, putting on a playlist of early Simpsons and South Park Halloween episodes, It’s The Great Pumpkin, Charlie Brown!, and any number of awesome and awesomely bad horror flicks, busting out your beverage of choice, and rocking out on a game like Zombies Ate My Neighbors or Parasite Eve. Slaying monsters, exploring creepy places, or even being the monster is fun any time of year, and these games somehow become even better when there’s an aura of festivity around them. These are a few -but certainly not all- of my personal favorite Halloween games, in no order:
(NES, Commodore 64, Amiga, DOS)
This one’s a no-brainer. As far as classic video games are concerned, Castlevania is essentially synonymous with Halloween. Any of the series’ many games will do (except maybe Castlevania 64, but if that’s what you’re into, who am I to judge?), but for sheer no-nonsense old-school wholesale ass-whooping of just about every creepy crawler in all of classic horrordom, there is no substitute for the original.
(Side note: is anyone else a fan of Simon’s Quest?)
Ghosts ‘N’ Goblins
(Arcade, NES, Commodore 64, Amiga, Atari ST, DOS, PC88, Spectrum, Amstrad CPC)
Whether it’s the arcade original or one of the various home computer and console ports, no Halloween classic gaming session is complete without some form of Ghosts ‘N’ Goblins or, alternately, its sequel, Ghouls ‘N’ Ghosts. Sneak a piece of your favorite candy from the Trick Or Treat stash if you can get past the first level. You’ll have earned it.
(PlayStation, Saturn, PC, GameCube)
A spooky, mysterious mansion riddled with booby traps and monsters, a story that plays out like a murder mystery, precious few resources with which to survive, and some of the greatest bad voice acting of all time: these are the ingredients for a basically perfect Halloween game. That, and zombie-blasting of Dawn Of The Dead proportions. The GameCube remake ratchets up the suspense a bit by requiring you to burn the bodies of the zombies you put down, lest they come back to “life”…and you really don’t want that.
(See also: Alone In The Dark, Silent Hill, Clock Tower.)
The graphical limitations of the good old Atari Video Computer System (that’s “2600” to you!) ended up doing Haunted House a lot of credit. You control a pair of freaked-out eyeballs exploring a pitch-dark haunted house (!) in a mission to collect keys, a scepter of invincibility, and three pieces of a magic urn while avoiding tarantulas, bats, and ghosts. Only when the urn is assembled can you leave the haunted house. Imagine Adventure a la Wes Craven.
Chances are that unless you’re a big-time collector of arcade machines, you’ll have to play this controversial 1976 arcade racer via emulation (*shudder*), which puts you behind the wheel of a race car tasked with mowing down distinctly humanoid-looking zombies. Its subject matter was pretty intense in the Pong-dominated world of 1976, and it’s still fun today.
This Intellivision exclusive differs somewhat from most other “creature feature” games. Instead of hunting and slaying Dracula, as the title and decades of horror-genre naming conventions may imply, you actually play as Dracula as he goes around flushing people out of their houses and murdering them in the street before returning to his tomb before sunrise. The pesky Constable can slow you down by chucking stakes at you (ouch!), but you can transform victims into zombies to take care of him for you.
It’s all in the name. This one is probably the goriest game there is for the Atari 2600, although that’s a bit like saying “this plastic toy brick is the blockiest Lego.” Based on the classic horror film of the same name, you control a Sally Brown lookalike Jamie Lee Curtis as she tries to rescue the child she’s babysitting from the long blade of Michael Myers, ad infinitum, until Mikey has decapitated her for the third time. Bonus “oh no he di’in’t!” points: Myers can also stab the kid into a blood-spurting pile of smashed pixels.
The Texas Chainsaw Massacre
I went over this one in greater detail in an earlier review, but it fits the bill here. As established in that review, there are certainly better games -including its “brother,” Halloween– but Texas Chainsaw Massacre is ripe for a quick Halloween playthrough or two, even if only for the novelty value. Besides, what’s Halloween without a little novelty?
This 1986 arcade title could well be the only game in the Torture-Shooter genre, and it legitimately contends for “Most Violent Video Game Of All Time.” The whole point of the game is to activate torture devices to mutilate and dismember helpless loincloth-clad victims, as well as to shoot off as much of their skin and/or body parts as possible, in addition to other spooky targets like spiders, bats, rats, and other projectiles. The over-the-top gruesomeness and haunted locales -including torture dungeons and haunted graveyards- make this game worth checking out come All Hallow’s Eve…but maybe wait until the kids are asleep.
(Arcade, Atari 400/800, Commodore 64)
First of all, no, this game does not advocate devil worship. What it does advocate, though, is classic arcade shooting goodness in the vein of Galaga or Galaxian. Old Scratch appears every couple of stages to barf columns of fire down on you, but that’s as Satanic as Satan’s Hollow gets. Even so, it’s a great game.
(Arcade, TurboGrafx-16, FM Towns Marty)
This one certainly lives up to its name. As the Jason Voorhees doppelgänger Rick, you punch, kick, hack, slash, and shoot your way through nightmarish stages full of slimy undead monsters, dismembered corpses, occult references, and various other abominations in a quest to rescue your girlfriend, Jennifer. Rescuing the princess has never been this horrortastic.
There’s a lot more here than first meets the eye. What first appears as a fairly junky looking and pointless avoid-the-ghost-in-the-graveyard game actually turns out to be a pretty cool (though still junky looking, aside from the nicely detailed house in the background) multi-screen game which begins by catching the ghost in the graveyard. Turns out, he gives you spears that you need in the second screen to take out all the flying creatures -while avoiding the axe-wielding mummy- and get into the Manor. Then you avoid the moving walls while searching the coffins (?) for crosses, which you use to defeat Dracula and rescue your friend. It pays to read the manual, kids.
(Commodore 64, Spectrum, Amstrad CPC)
It feels like there aren’t too many games in which you play as a witch. Well, Cauldron is one of them, as you fly around on your broom collecting keys to underground caves containing the ingredients you need to create the potion to destroy the evil pumpkin, your arch-nemesis. It’s a pretty good and pretty forgotten game that’s worth resurrecting this time of year.
Note that instead of lives, you have hags. Well played.
House Of The Dead 2
(Arcade, Dreamcast, PC)
You could probably lump the whole series in here, but my favorite has always been the second installment. Hilariously bad voice acting -if not quite as funny as Resident Evil’s– and fast-pasted Sega-style light gun action make House Of The Dead 2 a zombie-slayer to beat. Add a second light gun and you’ve got a party.
This relatively unknown Atari VCS title has all the makings of a classic Halloween game: spiders, ghosts, creepy-crawleys, and of course, Frankenstein’s Monster. It’s a multi-screen affair that can actually get a little intense as you race against time to build a wall around the dormant Monster before he comes to life. It’s almost worth it to lose on purpose just to see the “game over” sequence.
It’s got Grampa Munster. What more is there to say? Actually, plenty. The game even bills itself as “the ultimate Halloween nightmare.” You roam around a haunted monster-ridden town, collecting items and weapons, opening up new areas, exploring Grampa’s mansion, and fighting a host of Halloween monsters and bosses. If you need help, Grampa gives you advice throughout the game about all of those things, rather like Splinter in Teenage Mutant Ninja Turtles. It’s a pity the 7800 didn’t have more games like this.
(c) 2013 Jeffery Koss