Title: The Texas Chainsaw Massacre
Platform: Atari Video Computer System
Publisher: Wizard Video
This is an interesting one. Not so much for the game itself, but rather for its background and its place in video game history.
In the early 1980s, the home video distribution rights to the classic horror film The Texas Chainsaw Massacre were owned by an independent distributor called Wizard Video. And at that time, video games were a hot business to be in; virtually everybody and their mothers were churning out video games, especially for the Atari 2600. Wizard decided that some video games based on its movies would be a lucrative product line. The company created and released just two games based on its properties –The Texas Chainsaw Massacre and Halloween- while the home console game market was imploding under their feet. Both games amounted to little more than cash grabs from yet another company that had no business making video games (see also: Ralston-Purina, Quaker Oats, Johnson & Johnson).
(Fun Fact: Wizard Video was owned by B-movie legend Charles Band, who produced such cult classics as Subspecies, Puppet Master, and Gingerdead Man. With Wizard Video Games he intended to make video games for adults, including a game adaptation of Deep Throat which never came to fruition.)
The games were controversial due to their unprecedented violence; they were the first games to feature graphical representations of blood and homicide. Moreover, The Texas Chainsaw Massacre earned the dubious distinction of being the first video game in which the object is outright murder. Most retailers wanted nothing to do with Wizard’s games, and those that did carry the games kept them behind the counter or in the back room, out of customers’ sight, making them available only by request. Predictably, they did not sell well, making them rarities today.
The Texas Chainsaw Massacre puts you in control of Leatherface, the chainsaw-swinging maniac from the film, as he patrols his farm. Something seems lost in the translation from film to game, as he looks a little more like an entranced Coach Buzzcut from Beavis & Butthead than Leatherface (which in all honesty is probably more terrifying). Coach Buzzcut is equipped with a chainsaw, represented in the game as a long, nubby stump protruding from his torso.
Randomly appearing on the screen (and chirping shrilly when they do) are teenage girls that bear a striking 8-bit resemblance to Loretta Lockhorn. Your mission is to kill Loretta Lockhorn as many times as possible within the limits of three tanks of gasoline.
This isn’t as easy as it sounds, though. Randomly appearing to thwart your efforts are fences, cattle skulls, wheelchairs, and thickets (each is a reference to the film, but they seem a bit zany in the context of this game). And it is ridiculously easy to get snagged on these things; even the slightest collision of pixels will get you rigidly and maddeningly stuck. To get unstuck, you can either saw through the barrier or simply wait a second or two and Leatherface will get out of it on his own. The thickets must be sawed through, however; it seems Leatherface doesn’t know his way out of a pile of sticks and weeds.
The obstacles (and the girls, for that matter) appear randomly no matter which direction you run in. There is no pattern or map. Like, at all; even obstacles you’ve already passed will disappear or rearrange. Going one way and turning around will reveal a completely new layout of obstacles. It’s a little disorienting, but when you’re a psychotic chainsaw killer, these things matter little.
Playing tip: instead of trying to meander through obstacles in search of chainsaw fodder, move back and forth rapidly to generate new obstacles. When a girl appears, you should have a clearer path to her. This can be especially helpful later in the game, when the increased speed makes fluid navigation of obstacles impossible.
Once you’ve gotten a bead on a prospective victim, you are free to run straight up to them and let loose, except that they have the annoying habit of teleporting behind you if you get too close. Sometimes you’ll get lucky and they’ll let you ‘saw them right away, but more often you’ll have to chase them back and forth a few times (the number of times varies depending on how much they want to piss you off), wasting precious fuel before you can finally do them in.
Playing tip: wait until your chainsaw is visibly overlapping the victim before revving up with the fire button.
When your chainsaw dries up, it’s the teenager’s turn to kick some ass. And that she does, in one of the silliest Game Over sequences I can recollect. How a helpless teenager can suddenly kick a hulking monster out of existence has baffled physicists for decades.
A little extra fuel is awarded every 5,000 points, and the game speed substantially increases every 10,000 points. The extra fuel usually isn’t enough to get you more than one or two more kills, though. And the increasing game speed, random and unmercifully sticky obstacles, backward-warping teenage girls, and limited, unreplenishable fuel all seem to conspire to create a maximum score ceiling of around 30,000 points, give or take a grand (I’m told the world record is 34,000; my best score is 28- or 29K). This is what prevents The Texas Chainsaw Massacre from being more than a novelty game; the real challenge of the game lies in wrestling with its flawed and arbitrary mechanics rather than honing any gameplay-related skill. It’s impossible to earn extra fuel at a rate that can keep you in the game much past 30,000 points (that’s 30 dead Loretta Lockhorns). The randomness of the obstacles and the teenagers would really have to work in your favor to get any further.
As stated earlier, this game is very uncommon today (read: expensive) since few were ever sold. But I have to imagine that even if it had proper marketing and exposure, it probably wouldn’t have sold that well anyway due to its being exactly the kind of substandard game consumers had grown leery of. It isn’t completely without gameplay value -I pop it into one of my many Ataris once in a while myself- but it’s really the novelty factor that is its draw. It’s worth playing for the novelty value, but it probably won’t hold your attention very long. I recommend this cartridge to serious collectors only; for casual or curious gamers, I suggest emulation or a reproduction cartridge…or a different game.
It bears mentioning that there was also a different version of The Texas Chainsaw Massacre, the prototype of which was recently discovered, dumped, and released. This version was completely different from the released version, but the premise is the same: for Leatherface to kill as many victims as he can. You can read more about it at Matt Reichert’s excellent AtariProtos.com.
(c) 2012 Jeffery Koss